What makes a beautiful explanation?

This Explains Everything is a curation of essays that attempts to share ‘the most beautiful and elegant theories of how the world works’.

One of the contributors, a philosopher called Rebecca Newberger Goldstein examines the concept that ties the book together:

“Where do we get the idea that the beauty of an explanation has anything to do with the likelihood of its being true?”

An excellent question. We love pithy soundbites and neat sentences. But do these qualities unfairly give ideas greater weight? Goldstein reminds us of a genetic truth:

“As our lustful genes know, the achievement of symmetry is a sign of genetic robustness; we find lopsidedness a turnoff…we want to mate with them because our genes are betting on them as replicators.”

She offers a suggestion:

“is it just that any explanation that’s satisfactory will, for that very reason and no other, strike us as beautiful, beautifully explanatory. [...] explanations aren’t satisfactory because they’re beautiful, rather they’re beautiful because they’re satisfying.”

When I land on an idea that feels important, I try to share it in a way that’s satisfying. It helps people to remember it. It helps people to repeat and share it. The danger is that you might trick people into thinking an unhelpful idea is useful because you made it sound poetic. It becomes a sales tool, intoxicating, but misleading.

All this reminds me of another important quote, by Einstein:

“If you can’t say it simply, you don’t understand it well enough.”

Only when you strip an explanation right back, can you see whether it’s truly satisfying. Rather than an unformed thought hiding inside a poetic sentence. Oh, that brings me to a final quote, by Spiderman:

“With great power comes great responsibility”

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Designing for the world around you

Jamie Oliver continues his smart use of Instagram by posting an image of the new menu for his restaurant, Fifteen:

One of his followers made a suggestion…

Rennet!
Anyway, Jamie’s response was brilliant (if you can excuse the lack of punctuation)…

What I like about his reply, apart from his passion and unwavering vision, is that he understands the role of the menu in its physical environment. The menu doesn’t have to do the entire job. As he says, a more important feature in the experience is the service provided and the advice given.

There are parallels here with design in the digital space — especially mobile. Too often, the temptation is to think that the thing you’re designing needs to carry the entire experience. That every possible feature should be crammed into an interface. When it comes to mobile services especially, the on-screen experience is only a part of it. The app should do as much as it needs to and no more.

Design means considering the role of each component, and in my opinion, like Jamie says, we should be allowing face-to-face interaction to breathe when it is a richer experience. Don’t build in social functionality if it’s easier for people to email each other. Don’t include all the information under the Sun if it’s easier, or more enjoyable for people to ask a question.

Everything you make is part of something bigger.

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Made by Many stole my blog posts

Sort of. Over at Made by Many’s blog, I blogged about blogging and then I blogged about operational feasibility. If you’re interested…

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Nice ideas vs good ideas

‘Ideas’ are the currency of the creative industries; we love to bicker about whether big ones are better than small ones or if new ones are actually new at all. We are idea connoisseurs and need only a sniff of one to say whether it’s ‘good’ or not.

Unfortunately, we’re mostly wrong.

When we say an idea is ‘good’, we actually mean it’s clever, or novel, or simple, or appealing. Or worse: on-brand(!) This is because we’ve become so obsessed with ‘ideas as currency’ that we’ve reduced them to stories: things to tell each other about.

We confuse good ideas with what are just ‘nice’ ideas. Nice ideas are things we like in that low-commitment, fuzzy kind of way, as they whizz past us and onto the pages of trend blogs.

A ‘good idea’ can only be deemed such in hindsight. Once it’s resulted in unquestionable value for the desired parties. In a commercial context, this means making money (directly or indirectly) for the organisation that funds it.

Ideas are good when they work.

Me and a couple of friends are about to release a Spotify app. It’s called Guilty Pledgers. It helps people throw guilty pleasures house parties and it lets their guests add songs to the playlist for donating to charity — to offset their music guilt.
I’ve been working on it for over a year, so I’d love to tell you it’s a good idea. But the truth is, for now, I just know it’s a nice idea. It’ll be a good idea if people use it to fundraise.

I realise that I’ve opened a can of worms. And out pop new conversations: execution, marketing, optimisation are all key to making a product a success. An ‘idea’ is just that: a thought. And all this is semantic cat-and-mouse.
But the general point remains: We’ve got really good at ideas, but we need to stop falling under their spell and placing a disproportionate amount of value on them. It’s time for our creative brains to mature and focus on real-world impact, rather than intellectual and emotional seduction. Because actually, ideas are the easy part.

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When straw beats stone

Nothing is certain, now let’s build on that.

It can be paralysing, during the early stages of developing a product or service, if you find yourself with inter-dependant unknowns. E.g. The feature-set is dependent on partners, but the partners’ interest is dependant on the feature-set. Time spent working on one side feels wasteful without confirmation of the other.

A great way to avoid going in circles is to adopt the ‘straw man’ approach. You quickly create a complete model of how things could work whilst acknowledging that it will almost certainly change in many ways. Quick is important, to minimise waste – and impermanence bypasses disagreement.

This duality (tangible + temporary) is empowering. The former gives the team and partners something palpable to discuss quickly, exposing potential issues. The latter keeps all parties relaxed. You can even create several versions of these straw man scenarios to confront different eventualities. It’s a simple idea. Obvious in hindsight, but incredibly useful.

It turns out we may have been misusing the phrase ‘straw man’.
The straw man fallacy is when one person misrepresents another person’s view and then tears the false representation apart. In this context, the straw man is a dangerous phantom; the result of one person’s wrecklessness, and a smackdown that lacks credibility or usefulness. Thinking more about straw men, I’m reminded of the scarecrow in The Wizard of Oz, who didn’t have a brain. If you’re made of straw, it would seem that popular mythology will call you out as lacking in intelligence and purpose. And if you’re part of a piglet trio, you’ll note that building your house out of straw is a pretty bad move too.

I can’t help that all these ill feelings toward straw are the result of an outdated belief system, where certainty, confidence and solidity are seen as strength and anything short as weakness. Heroes used to be those that offered clarity amidst the chaos, but that idealism is dying. A new respect is rising for those driven enough to ‘fail quickly’, roll with the punches and emerge victorious after a sweaty wriggle in the muck.

These are characteristics of the new entrepreneur and they run through the veins of the Lean movement. In the opening pages of Running Lean, author Ash Maurya suggests turning your Plan A (instinctive, initial idea) into a one-page business model in 20 minutes flat, and to start testing its contents straight away. It’s a nice example of the straw man at play. And in my mind, it’s a product-based extension of what Clay Shirky framed for us in Here Comes Everybody: that we’ve moved from an edit-then-publish world, to a publish-then-edit one. Make something quickly and start hammering it against a little reality. This is where straw can be the best material you have.

For the record, the Scarecrow turned out to be the “wisest man in all of Oz”, so perhaps an unassuming form can be an advantage. A small budget and a rough exterior can help ideas to develop quietly and quickly, offered a chance to breathe before they’re ‘solid’ enough to appear a threat to people capable of squashing them. If you’re scared of starting, or are worried about the implications of cementing an idea (or having others believe it’s cemented), then you should try the straw man approach. It’s so simple it shouldn’t really need a blog post. So why don’t more people do it?

**Update**
Isaac just sent me this relevant – and excellent – story about shitty first ideas. Worth a read :)

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Simple, clear, personality, penguin

Drawing is a great metaphor for writing. And the kind of writing I particularly value at the moment can be expressed by Picasso’s famous line drawings:

Say it with as few (key) strokes as possible. Make your point clear. Add a touch of personality. And everyone loves a penguin.

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How many 10k hours do you have left?

It takes 10,000 hours to become an expert at something. A generalisation, of course. And here’s another: As people age they stop believing they have time to master new things. I think this is bollocks. I am an advocate for always learning and mastering new things.

Urged on by my recent revelation that I can now code [!] (I’m building a responsive website at the moment) I thought it would be interesting to calculate exactly how many sets of 10,000 hours’ spare time we all have left. I.e. How many things you have time to become an expert at. Clearly, these are generalisations, but they should at the very least give you some confidence.

If you’re 30 years old, you have 55,296 spare hours left (you can become an expert in over five new things)
Even if you’re 50, you have 38,016 spare hours left (that’s nearly four new things you can master in your lifetime)

Here’s the maths (explained underneath in more detail):

I based this on the UK’s average life expectancy of 79.5 years, and a retirement age of 65.
‘Spare time’ was then calculated for pre-retirement and post-retirement years…

For pre-retirement years, I’ve based it on spending two hours per weekday and four hours per weekend day. Post-retirement, I based it on spending six hours a day for six days of the week. I realise this is a lot of time, but it requires some obsessiveness to really master things. I have allowed time for family and friends and for both pre- and post-retirement, I allowed 4 weeks’ off for holidays.

I haven’t taken into account illnesses. But these are just ballparks.

You can work out how many things you have time to become an expert in by replacing the y in the equation with your age:

No excuses. It’s not too late to learn. Go and master something new.


Update: James Pryor made a calculator :)

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Opposites

Why it doesn’t make sense to apply one mindset to the other…

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Between a block and a Squarespace

I can code about as well as I can speak French, which means not well enough to get anything meaningful done. (Ou est le chien? Le chien est sur la table. Méchant chien!)

This places me, I imagine, among a large number of people that could be called ‘tech enthusiasts’, but not ‘techies’.

Lots of products out there *appear* to be aimed at people like me. But I’m finding that many of them are failing in the same way. Here are two examples:

Squarespace
I’m in the middle of building a new blog, using Squarespace. I picked it because it seemed to be a tool designed for people that want a lot of control over the design of their blog, but can’t code very well.
Annoyingly, though, it offers limited control over things, without tampering with the CSS. And once you do start tampering, you realise that there are lots of things you can’t affect without a Developer account (which you need to access the html). Which completely undermines the premium account you’re already paying for. Hence, with its range of templates, it is probably great for people who don’t care what their site looks like, specifically, as long as it looks nice.

Twine
I bought a Twine because it appeared to be aimed at people (again) that couldn’t code, but wanted to mess around with sensors. Again, it quickly transpired that you can’t do anything very interesting without coding. You can basically get the Twine to send an email, or a horribly formatted text message. Woo!
The more interesting opportunities (http requests) rely on some coding knowledge. And if you have that, you probably don’t need Twine at all.

In both these cases, I think the product is falling in the gap between two audiences. They’re too basic for people that can code – and too limited for novice coders. I guess my conclusion (if you can call it that) is that people are struggling to make things for this market. I think the aspiration exists to give the layman super-powers, but if you fail to do that, and fall in the gap, you’ve alienated everyone.

I suppose I better work on my coding. Et mon français, aussi.

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News in its many forms

Reposted from my Instagram feed.

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