Epic Win is an a “to-do list app within an RPG setting”. I excitedly posted about it a few weeks ago, along with some videos that (presumably) inspired it.
With Epic Win, you add items to a to-do list and assign each one an ‘epicness’ value. When you tick an item off (attack it with your heroic dwarf or weird Tree-man) you win those points and your character progresses across a map. This map is a fantastical metaphor for your life of ‘to-doing’, obviously. And you win ‘loot’ along the way; loot being Epic Win’s equivalet of badges/achievements.

I’ve been using the app for a few days now. I’m neither inclined to, nor capable of, writing a thorough review, but I do have an observation or two to share. If you know me or my style of writing, then its touchy-feely-ness won’t surprise you ;)
Naturally, when I started to play with the app, I wanted some immediate gratification, so I added ‘to-dos’ such as “play with Epic Win App”, “show the person next to me the Epic Win app”, “breathe” etc. These tasks I destroyed heroically within seconds and my points quickly added up.
Then I added some genuine to-do items – you know, serious stuff – and something happened. I started to feel uncomfortable that I had contaminated the experience with my earlier frivolous to-dos. Goddamn it, I had awarded myself 200 points for breathing. By comparison, the ‘value’ of an important email I had to send had been compromised.
I realised very quickly that because the reward system was self-regulated, it meant that the overall value I extract from the app would be down to me. I have often experienced dissatisfaction with things I get too easily; something I wrote about years ago in a post called The Happy haggle upwards. In it I referenced, amongst other things, Radiohead’s decision to let fans choose what to pay for their album, Rainbows and argued that if you cheated them, you cheated yourself:
“Things are worth what people pay for them. And this means to some degree, you control the value of what you consume by how much you decide to fork out.”
I found the same thing happening with Epic Win. When I allowed myself to gain lots of points for frivolous achievements, it eroded the meaningfulness of ticking off genuine items. It devalued the act of actually getting important stuff done. I quickly regulated myself, stopped adding silly items and started really thinking about how many points certain tasks were worth.
Just to really ram the point home: In order to get maximum value from the app, I had to regulate the cost-reward ratio myself.
This is interesting to me, because the thing that lies at the heart of everything is meaning. Meaning is what we try to create when we make anything for anyone. In a perfect system, the regulation of this meaning can be controlled by the infrastructure of the thing itself, so users don’t need to regulate it at all. But that’s not always possible.
One last lesson: Don’t add ‘make love to wife’ to your Epic Win to-do list. If you do, award it more than 200 points.